This weekend I completed my third Ludum Dare (and second solo Ludum Dare). Things were a little different this time since due to some scheduling and resource weirdness with the site admin, there was no ratings portion of the competition.
I did, however finish another game using Game Maker 8 and am pretty happy with the results! I think I definitely managed to make more of a ‘game’ this time than with Bear (see here for my last entry). It’s not even (that) broken, which is nice. There are a few glitches here and there, but overall it isn’t super broken considering I am not really a game developer.
Here is a breakdown of the game and what I ended up with and the process of developing the game.
The theme for this Ludum Dare was ‘ancient technology’. I did not particularly like the this theme (I really prefer themes related to game play style) and find that themes that encourage certain kinds of visuals and plot sort of limit the variety of the entries. I decided to make my entry mimic a game-and-watch style LCD handheld game, and also to set it in goofy ancient Egypt in order to have the theme represented twice.
I started out with a pun, honestly, as will 99% of my ideas. So I set out to make a bomb throwing side-scrolling game of some sort. I tweaked the controls to feel more like a LCD handheld, and eventually the game morphed into a puzzle game, which was cool and unexpected. The first solid day I basically built the engine, physics and tweaked elements of the game play itself.
“The first solid day I basically built the engine, physics and tweaked elements of the game play itself. ”
If you’d like to play the game, it’s available for download through the Ludum Dare site here:
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